Game Art & Design
Wireframing
Engaging design starts with a strong foundation. Before diving into any visual development I pay my respects to layout and composition. Wireframes and sketches allow me to visualize how best to tackle the upcoming art tasks and verify the functionality of my designs.
![](../images/abilityMenu0.png)
Visual Concepting
Along with the wireframes, I’ll collect dozens of inspirational screenshots into a mood board which I reference throughout visual concepting to guarantee a satisfactory aesthetic.
![](../images/abilityMenu1.png)
Final Touches and Polish
Undeniably the most enjoyable part of the process, bringing the skeleton to life with texture, typography and artistic shine transforms a concept into something worth sharing with the world.
![](../images/abilityMenu2.png)
![](../images/line-break.png)
Educational Games
I currently transform math concepts into imaginative experiences as a UI artist/designer for DreamBox Learning. I work alongside teachers, developers, UX leads and the art director to build educational games that encourage young minds to explore challenging math problems on desktop and iPad.
![](../images/expressions-screen.png)
![](../images/classification_884.png)
![](../images/function-graph_884.png)
![](../images/scale-transform_884.png)
Nanogames
As project lead, I design dozens of 15-30 second casual games as a reward system to motivate users to progress through our lesson content. Paying close attention to each game variable, I balance the gameplay so that each game is an enjoyable challenge and each individual victory feels like a joyful accomplishment.
![](../images/torch-lighter-design.png)
![](../images/game-design.png)
![](../images/line-break.png)